20 Questions: A Game of Taxonomy - Content Rules, Inc. (2024)

20 Questions: A Game of Taxonomy - Content Rules, Inc. (1)

I was recently playing 20 Questions with my good friend John.

The premise of the game is simple: One person, called the “answerer,” thinks of an object. The other player — the “questioner” — asks up to 20 yes-or-no questions in order to determine what object the answerer is thinking about. If the questioner guesses correctly within 20 questions, they win. If the questioner does not correctly guess the answer, then the answerer wins. The fewer questions asked, the more the questioner’s “win” is worth.

Through much practice, John and I have acquired decent skills in asking good questions and following them up logically. The key to winning the game, we’ve discovered, is asking good questions.

Here’s an example of a game we played in which John thought of aneagleand I successfully arrived at the correct answer in 15 questions.

  1. Is it alive?Y
  2. Is it an animal?Y
  3. Does it live on land? Y
  4. Is it bigger than a car?N
  5. Does it have fur?N
  6. Is it commonly kept as a pet? N
  7. Can you hold it in your arms? Y
  8. Does it have four legs? N
  9. Is it a bird? Y
  10. One we eat? N
  11. Is it colorful?N
  12. Can we find it near where we live?Y
  13. Is it larger than a chicken?Y
  14. Is it a vulture?N
  15. Is it aneagle? Y

After we have played a game, we like to go back and analyze our questions and answers. What questions could I have asked to arrive at the answer sooner? What questions were unnecessary, irrelevant, or not properly ordered?

Overall, there are a few general rules which will help ensure that you don’t waste your limited supply of questions.

1. The questions must start broad and gradually become more specific

The first question you ask is very important. It must lead you closer to the answer regardless of whether the answer is yes or no. John and I have discussed at length what the very best first question is. We’ve generally decided that “Is it alive?” allows us to ascertain useful information quickly that allows us to ask relevant questions that quickly lead to the right answer.

2. There is a sweet spot of specificity that creates maximum efficiency

There was one instance in which John thought of a turtle. I remembered him mentioning how he found turtles cute earlier that day, so I took a gamble and asked for my very first question: “Is it a turtle?”

I had arrived at the correct answer in one question. This is a very unusual situation. However. I had the knowledge and context to ask the single most specific question. It was the shortest game of 20 Questions we will ever play.

This example demonstrates an important concept: efficiency. The best question eliminates the greatest number of possibilities given the context.

If you always ask questions that are too general, you’ll never arrive at the correct answer. If you only ask questions that are too specific, you’ll eliminate a few possibilities, but likewise, you’ll never arrive at the correct answer.

The best questions lead to the correct answer the fastest.

3. Questions must be based on a common understanding

Our questions must have answers that we can agree upon outside of the game. Poor questions are subjective or require uncommon knowledge.

For example, “is it big?” is a subjective question. It can be answered correctly with either yes or no, depending on the answerer’s comparison.In our example game, if John was comparing an eagle to other birds in his head, he’d correctly answer Y, it is big. Whereas if I, the questioner, was comparing to animals as a whole, I might then think it’s something the size of a giraffe or whale.

The solution to this quandary is to make a specific comparison. That’s why I asked, “Is it bigger than a chicken?”

A question such as “Has my grandmother seen one?” requires uncommon knowledge. This question is impossible to answer with certainty.

Good questions rely on information that is known by both parties. Asking questions that one of us doesn’t know the answer to will only lead us astray.

In large content repositories, it is in everyone’s best interest for the user to spend the least amount of time and effort to get what they need. One of the most effective ways to help your users quickly find what they need is to create a taxonomy to organize your content.

Nobody wants to play 20 Questions when they’re looking for a specific piece of information. They especially don’t want to ask a bunch of questions (or submit a bunch of search queries) when they’re really just trying to make a purchase decision, make the purchase itself, or use what they purchased.

However, the rules of 20 Questions provide important parameters that can help you develop a taxonomy that is both functional and successful.

1. Categories must start broad and gradually become more specific

To start, users need broad categories of content that accurately represent what they contain.Starting with too many specific categories will result in an overwhelming number of initial options.

Subcategories provide an increasing level of specificity. But you shouldn’t have 20 of them. The goal is to get users to the content they need as quickly as possible.

2. Categories have a sweet spot of specificity that creates maximum efficiency

If your categories are too broad, each one will contain more possibilities than a user can easily decide between, and they’ll be overwhelmed. If your categories are too narrow, a user will have to sift through more categories than necessary and will end up wasting time.

There is a sweet spot that allows a user to easily find the content in the shortest amount of time. Finding the right balance is key.

3. Categories must be based on a common understanding

The structure of your taxonomy must be navigable with the common knowledge of the user. If your content is organized based on terms that the average user cannot understand, they will be unable to find the item they’re searching for.

This consideration is especially important when creating customer-facing content structures. While exclusively internal content structures can use categories based on company-specific knowledge, customer-facing structures must be based on a much more general understanding.

Taxonomies exist to facilitate efficient and effective content search. And while your users might enjoy a recreational game of 20 Questions, they sure don’t want to be forced into it when they’re looking for your content.

If you need help from the experts in creating an effective and efficient taxonomy, don’t hesitate to contact us. Save your users from playing 20 Questions today!

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Max Swisher

Director of Technology at Content Rules, Inc.

Max Swisher is the Director of Technology at Content Rules, Inc., where he oversees the implementation of technologies to support their customers. With years of experience in content strategy, Max provides effective content solutions for large companies in a variety of industries, including finance, high-tech, manufacturing, medical devices, and pharma. In his free time, he enjoys working on his car, playing the pipe organ, and caring for his cats Nova and Suki.

Latest posts by Max Swisher (see all)

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20 Questions: A Game of Taxonomy - Content Rules, Inc. (2024)

FAQs

What is the best way to win at 20 questions? ›

Mathematically, if each question is structured to eliminate half the objects, 20 questions allow the questioner to distinguish between 220 = 1048576 objects. Accordingly, the most effective strategy for twenty questions is to ask questions that will split the field of remaining possibilities roughly in half each time.

What is the 20 questions game of taxonomy? ›

The premise of the game is simple: One person, called the “answerer,” thinks of an object. The other player — the “questioner” — asks up to 20 yes-or-no questions in order to determine what object the answerer is thinking about. If the questioner guesses correctly within 20 questions, they win.

What is the rule for the 20 questions game? ›

Recipe for Fun!

The oldest player is IT and goes first. Have them think of a person, place or thing, without saying it aloud. Each other player can ask up to 20 yes or no questions to try and guess the answer! After asking 20 questions or guessing the correct answer (whichever comes first, switch turns at being IT.

How is the 20 questions game so accurate? ›

In the electronic versions of the game, a computer asks the questions and guesses the answer, usually correctly. The computer does this using a type of technology called artificial intelligence, which, very simply, gives it the ability to think like a human.

What are the odds of guessing 20 questions in a row? ›

The probability of guessing all 20 questions correctly = (1/4)^20 = 1/1,099,511,627,776. Therefore, the odds of doing so are 1 to 1,099,511,627,775, or about 1 to 1.1 trillion.

Is 20 questions only yes or no answers? ›

Only 20 questions are allowed, each phrased so that it may be answered “yes” or “no.” The winner is the person who guesses the correct answer; if there is no correct guess, the answerer is the winner.

How is 20 questions so smart? ›

The 20Q AI uses an artificial neural network to pick the questions and to guess. After the player has answered the twenty questions posed (sometimes fewer), 20Q makes a guess. If it is incorrect, it asks more questions, then guesses again.

What is a good item for 20 questions? ›

Make sure you choose a person, place, or thing that most people in your group know about. For example, your item could be “Marylin Monroe,” since she is famous enough that most people will be able to make guesses about her. You could also choose something like New York City, the Eiffel Tower, or even clouds or the sun.

Is 20 questions flirty? ›

When trying to get to know someone intimately, a classic game of “20 Questions” is the perfect way to do it. The flirty questions game from your childhood can be used in today's dating world to get all the juiciest details you've ever wanted to know about your crush, and form a tight bond.

How many questions can you get wrong to get 80% out of 20 questions? ›

You got 0.8*20 = 16 questions correct. So you got 20 - 16 = 4 questions wrong.

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